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BIOGLOW Missions

The BIOGLOW 2026-27 season (Founders Edition) robot game has 15 missions built around biodiversity. Each one below shows the official model, what scores, and which Challenge Set bags build it.

The rulebook wins

This page is a planning aid for route and trade-off decisions. Anything a referee calls comes from the official Robot Game Rulebook and the Challenge Updates published through the season - the Updates take precedence over every other document. Model images are from the official rulebook.

Points that are not missions

ItemPoints
Equipment inspection: robot and all equipment fit completely in one launch area, under 12 in. (305 mm)20
Precision tokens: start with 6, lose one per interruption outside home. Remaining 1/2/3/4/5/610 / 15 / 25 / 35 / 50 / 50

The 15 missions

#MissionBagsEquipment constraint
01Drone Survey1, 2yes
02Exploding Seeds3-
03Flip the Rock4, 5-
04Lucky Leaves6yes
05Reaching Roots7yes
06Leafcutter Frenzy8, 9, 10-
07Humongous Fungus10yes
08Tangled11, 12, 13, 14, 15-
09Research Platform11, 12, 13, 14, 15yes
10Fragile Microhabitats16yes
11Window to the Past17-
12Forest Elder18yes
13Keystone Species19, 20-
14Seeds of Renewal21-
15Biocentric Architecture22, 23, 24yes

Where the equipment constraint applies, a mission model cannot earn points if it is touching equipment at the end of the match. It only binds the mission that carries the symbol.

Missions 13-15 share the interchangeable model dock, and where that dock sits decides mission 15's environmental bonus.

M01 Drone Survey

Drone Survey mission model

Launch the drone off the mat, and flip the LiDAR map so the scan marker lands in the survey area.

ScoringPoints
Drone is no longer touching the mat20
Bonus: the LiDAR map is completely flipped over, scan marker at least partly in the survey area+10

M02 Exploding Seeds

Exploding Seeds mission model

Trigger the seed pod so the seeds fly clear of the stalk.

ScoringPoints
Each seed no longer touching the stalk10 each

M03 Flip the Rock

Flip the Rock mission model

Flip the rock to raise the research flag, then put the rock back where it started.

ScoringPoints
The research flag is down20
Bonus: the rock has been returned to its original starting position+10

M04 Lucky Leaves

Lucky Leaves mission model

Take leaves off the nest without knocking the katydid out of its habitat.

ScoringPoints
One leaf completely removed, no longer touching the nest10
Bonus: a second leaf removed too, with the katydid in its original starting position+20
If the katydid ends the match outside the leaf habitat, even partly, this mission scores zero0

M05 Reaching Roots

Reaching Roots mission model

Extend the plant root across the forest boundary. Only one of the two conditions can score.

ScoringPoints
a. Plant root partially extended10
b. Plant root completely extended20

M06 Leafcutter Frenzy

Leafcutter Frenzy mission model

Bring the ant home without scattering the leaf fragments it carries.

ScoringPoints
Ant touching the nest and leaf fragments contained within the nest10 each fragment

M07 Humongous Fungus

Humongous Fungus mission model

Extend the mycelium to meet the opposing team's plant root. This is the only cross-table mission.

ScoringPoints
The mycelium is completely extended20
Bonus: a connection is formed between one team's extended mycelium and the opposing team's fully extended plant root (two bonuses possible; they do not need to touch)+10
Not available in remote competitions or when there is no opposing team-

M08 Tangled

Tangled mission model

Untangle the vine from the tree until it drops to the mat.

ScoringPoints
The vine is touching the mat30

M09 Research Platform

Research Platform mission model

Three independent scoring conditions on one model - good value for a single trip.

ScoringPoints
The research platform is raised10
The camera trap is deployed10
The seed is no longer touching the tree10

M10 Fragile Microhabitats

Fragile Microhabitats mission model

A do-no-harm mission: pass through and leave both habitats untouched.

ScoringPoints
The spider habitat is in its original starting position10
The snail habitat is in its original starting position10

M11 Window to the Past

Window to the Past mission model

Open the root window so the cover lies flat on the mat.

ScoringPoints
The root cover is down, touching the mat20

M12 Forest Elder

Forest Elder mission model

Prop up the aging tree with the cane, and get the support tie around the post.

ScoringPoints
The cane is completely raised, touching the tree20
The support tie is around the post10

M13 Keystone Species

Keystone Species mission model

Build your own creature from bag 20 and deliver it. It counts as equipment and gets inspected before the match.

ScoringPoints
Your keystone species is on the restoration platform and the young trees are raised30

M14 Seeds of Renewal

Seeds of Renewal mission model

Deliver collected seeds into the replantation station. Seeds that also reach the mat score double.

ScoringPoints
Seeds contained within the replantation station5 each
Bonus: and touching the mat+5 each

M15 Biocentric Architecture

Biocentric Architecture mission model

Three separate modifications to the building, plus a bonus that depends on which dock the model sits in.

ScoringPoints
The nesting canopy is raised10
The garden skylight is completely in10
The compost hatch is completely opened, touching the mat10
Environmental bonus: the modification matches the dock - mine dock / nesting canopy, city dock / garden skylight, farm dock / compost hatch (only one)+10

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